03/16/2026 | Press release | Distributed by Public on 03/16/2026 07:03
Anguish is rising once more in Sanctuary. Patch 4.3 introduces The Taking, a new main quest marked by eerie disappearances, familiar evils stirring, and the first signs of a far greater scheme at work. This update expands the world with the Rocky Waste, refreshes PvP with Siege of Corvus and Challenge of Equals, adds new Legendary Gems, and delivers a slate of limited-time events, balance updates, and quality-of-life improvements. What begins as an investigation will leave lasting scars on Sanctuary.
As with all previous content updates there will be server maintenance starting on March 18th, from 4-6 p.m. PDT for Oceania, East Asia, Southeast Asia, and Europe servers, and on March 19th from 12-2 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live-specific dates for any features going live afterward are provided below.
This article is an early look at the next content update. Information conveyed in this article may be subject to adjustment.
Battleground Update: Siege of Corvus
New Legendary Gems: Harness the Power of Leviathan Tomb!
Limited-Time Event: Versatile Rings
Limited-Time Event: Horrid Transformations
Limited-Time Event: Suffering's Rebirth
Limited-Time Event: Trading in Blood
Ashes of Antiquity Gameplay Updates
Anguish is once more taking root across Sanctuary.
In The Taking, a wave of unsettling disappearances ripples outward from Sanctuary's port cities. Entire communities vanish without warning, leaving only fear and unanswered questions in their wake. Elsewhere, the Rogues' Eastgate Monastery is beset by horrific manifestations, while beyond the walls of Lut Gholein, demonic forces gather beneath the desert sun.
Following the trail of Andariel, the Maiden of Anguish, you will journey to iconic locations drawn from Diablo's past, confronting echoes of old evils and uncovering signs of a far greater design at work. What begins as an investigation into isolated horrors soon reveals the opening movements of a larger, cosmic scheme-one that will continue to unfold and shape the fate of Sanctuary in the months ahead.
Content Warning: The Nation in Agony story quest contains depictions of self-harm.
Some evils do not return all at once-first they are felt, then remembered, and only later fully revealed.
The Rocky Waste is the first new subzone arriving this year, expanding the arid deserts that surround the port city of Lut Gholein.
These unforgiving badlands are home to vicious wildlife-spur wolves, dune mantids, seething swarms, and malignant vultures-as well as anguish demons that have begun carving out brutal dominions of their own.
Players exploring the Rocky Waste will find new challenges and rewards through Wanted Monsters and Bounties, offering fresh challenges and rewards amid the encroaching danger. Additional subzones will roll out each quarter as we continue to develop and expand the embattled city of Lut Gholein.
Even the desert feels her passing-anguish takes root long before its mistress is seen.
Both Classic and Convoy Battleground maps have received a mechanical and visual refresh, centered on a demonic invasion of the ruined city of Corvus.
As the battle unfolds, demonic forces will periodically surge across the battlefield. Teams that press the advantage first will draw the attention-and the power-of these invaders.
Demonic Incursions & Corruption Rewards
Spirit of Corvus
With Corvus once again under siege, victory will favor teams that can balance objective pressure, battlefield control, and the dangerous temptations of demonic power.
Dealing damage grants you Abyssal Depths for 6 seconds, increasing your damage done and causing your Critical Hits to grant you Compounding Pressure for 1 second, increasing Crushing Depths' effectiveness. Additionally, you deal increased damage to enemies suffering from harmful effects. Crushing Depths cannot occur more often than once every 20 seconds, and Compounding Pressure cannot occur more often than once every 1 second during Crushing Depths.
Resonance Gems: The Hunger, Stubborn Oracle, Fading Nostrum, Wulfheort, Golden Filament
Taking damage grants you an aura of Piercing Cold for 6 seconds, chilling nearby enemies, reducing their Attack and Movement Speed and reducing their damage done. Cannot occur more often than once every 20 seconds.
Resonance Gems: Surging Sea, Igneous Scorn, Viper's Bite
Your Critical Hits inflict a Grievous Wound on enemies for 6 seconds, reducing the healing they receive and causing them to deal reduced damage to you. Cannot occur on the same target more often than once every 20 seconds.
Resonance Gems: Faltergrasp, Misery Elixir
You asked for it, and now it's here! A PvP Tournament for all players, old and new! Whether you're a PvP veteran, or a newbie, the Challenge for Equals is for you!
Challenge of Equals is a new variant of the Bout of Realms PvP Tournament that normalizes player power to emphasize moment-to-moment combat and mechanical skill. Teams of 8 will compete against each other in this new iteration of the ultimate tournament to prove themselves the best in Sanctuary!
Challenge of Equals reduces progression-based advantages while preserving class identity and core build choices.
These changes allow all players., regardless of their time in-game, to make their mark on Sanctuary!
To support players new to PvP or those looking to experiment, Elite Slayer Loadouts are available in Challenge of Equals.
We'll continue monitoring player feedback as the community competes in Challenge of Equals, so make sure you share your thoughts and feedback with us over on our Discord server.
As corruption reshapes Sanctuary, even its treasures begin to change.
Between March 19, 2026 - May 13, 2026 (server time), all 3+2 and 3+3 quality Rings obtained through any means will feature a versatile socket, allowing Gems of any color to be socketed into them. This temporary enhancement offers unprecedented flexibility when customizing builds and experimenting with new gem combinations.
The versatile socket is only available for the duration of the event and applies to newly acquired qualifying Rings. After the conclusion of the event, Rings with a versatile socket will not be removed and can continue to be used.
Anguish adapts as readily as those who wield it-what once bound power now bends to her will.
For a limited time, familiar horrors will return to Sanctuary… twisted into far more dangerous forms.
During Horrid Transformations, March 19 - April 16 (server time), select zone bosses will undergo terrifying enhancements, becoming stronger, more resilient, and armed with new abilities. These changes are temporary and will only be active for the duration of the event-once it ends, all affected encounters will return to normal.
Horrid Haunted Carriage / Horried Tax Collector (Ashwold Cemetery)
Horrid Ancient Nightmare (Mount Zavain)
While enhanced, these bosses will feature increased Health and additional attack mechanics, and will spawn every 2 hours each day.
Enhanced rewards include:
These transformations are fleeting-but the danger they bring is very real.
Some evils are not content to linger in memory. Under the weight of anguish, even old horrors learn new ways to torment the living.
As Anguish tightens its grip on Sanctuary, new trials arise for those willing to face them.
From March 19, 3:00 a.m. - April 8, 3:00 a.m. (server time), players can complete event-specific tasks to earn Champion's Commendations, a limited-time currency that can be exchanged for powerful rewards.
Complete Event tasks to earn up to 1200 Champion's Commendations weekly, and earn valuable prizes, including:
Those who endure the weight of suffering will find themselves well rewarded-but only while the rebirth lasts.
Power in Sanctuary is never freely given-it is earned in conflict.
Between March 25, 3:00 a.m. - April 15, 3:00 a.m. (server time), players will take part in a series of limited-time activities to earn progress toward a unified event rewards tracker. Each week brings a new focus, challenging players to prove their strength across shifting battlefields and evolving trials.
This event serves as an evolution of the familiar Event Center experience, offering a more cohesive theme, clear progression, and escalating rewards as the conflict intensifies.
Progress toward the Trading in Blood rewards tracker can be earned through the following rotating activities:
Each phase introduces new opportunities to advance your standing, with the greatest rewards reserved for those willing to remain engaged as the struggle unfolds.
In the end, only those who spill blood-and risk their own-will claim what is owed.
The winds of Sanctuary carry many legends; now your wings can tell yours.
After unlocking the ability to restyle your Wings by reaching the heights of 1000 Resonance, visit Yaira at Westmarch to claim your first pair of customizable Wings. From here, you'll now be able to trade Astral Plumes to re-roll your Wings for new customizations and combinations. Each Astral Plume will cost 160 orbs.
Through this new system, you'll be able to obtain various wing variations that can roll on 3 different variables: Shape, Material, and Color. On your first roll, only the Color variation is available to roll.
After 2 restyles, you'll unlock VFX variations, and after that, after 9 restyles, you'll unlock variations on your wing Shape. Each roll will give you a variation on each unlocked aspect of your wings, giving you virtually limitless combinations.
To give players a little more agency over the wings they're rolling, you'll be able to lock one of the aspects of your wings and reroll the other two. For example, you can lock your Color, and just re-roll the shape and VFX.
The more rolls you commit, the more variations of color, shape and VFX you'll unlock. Each variation also adds to an overall Score for your wings, and reaching higher scores allow you to unlock different perks, including the ability to fly in non-PVP content!
Please note: This feature will not be available in the EU at this time. We are working to determine a release date for our players in the EU, and hope to have it to you as soon as possible.
The Breebluk - Offhand - Using a Skill or Primary Attack will briefly reveal you. Detection range increased from 3y to 4y.
Reticent Wind - Offhand - Invisibility reduced to 1.5 seconds. Movement speed bonus increased to 20%.
Tranquil Palm - Offhand - Animation speed increased to lower untargetable window.
Proximal Fear - Pants - Damage is reduced by 40% while transformed, but Movement Speed is increased to 60%.
Wraith Form - Base Skill - Damage is reduced by 40% while transformed, but Movement Speed is increased to 60%.
Draw Deep - Chest - Range to absorb enemies for a shield reduced from 10y to 5y.
Verging Curse - Chest - Drain Life bonus changed from a flat 10% to 5% per nearby enemy, up to a maximum of 15%.
Thrashabout - Mainhand - Cooldown increased from 6 seconds to 9 seconds. Attack radius reduced.
The Battle for the Accursed Tower now supports both PVP (Championship Match) and PVE (Purification Match) victory paths.
Championship Match will retain the current 10v10 PVP format, while Purification Match uses the Accursed Towers format, with activity timing adjusted based on the conflict mode.
Introduced Clan Action Cards, adding new strategic depth through beneficial and negative effects during Accursed Towers activities.
During the Contest Phase, the Leader (or a delegated officer) can operate action cards.
There are two types of cards:
These changes reinforce Vithu's Urges as a powerful option for players who consistently empower themselves and their party through beneficial effects.
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes-updated on Tuesdays.
-The Diablo Immortal Team