Patch 35.0.3 is rolling out with updates for Hearthstone, Battlegrounds, and more!
Hearthstone Updates
Standard Card Changes
Dev Comment: Well met! With CATACLYSM now live and Standard freshly rotated, we've been closely watching the new Standard environment take shape as you experiment with a wide range of decks and strategies. With the meta still evolving, this patch focuses on reining in a few clear outliers and giving a small boost to some budding archetypes. As always, we will be keeping a close eye on how these changes land and look forward to seeing how the playing field continues to develop.
Hamuul Runetotem
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Old: Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 2 spells you cast.
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New: Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 3 spells you cast.
Crystalspine Cub
Wildwood Circle
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Old: [3 mana]
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New: [4 mana]
Dev Comment: In Standard, Druid has stood out in both popularity and power and has been warping the meta. To address that, we are taking a more comprehensive approach by adjusting several key cards. These changes are aimed at toning down Druid's ability to dominate both the early and late game.
Skywall Sentinel
Flight of the Firehawk
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Old: Draw two minions of different minion types. Give them +2/+2.
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New: Draw two minions of different minion types. Give them +1/+1.
Dev Comment: Shaman has also proven to be a strong presence, though not to the same degree as Druid. Here, we are taking a lighter touch by shaving some power off a couple of cards to keep the class in line as the meta continues to evolve.
Gladiatorial Combat
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Old: [5 mana]
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New: [6 mana]
Dev Comment: For Gladiatorial Combat, this adjustment is less about raw power and more about play pattern. While it has not been a major outlier yet, we want to proactively curb a style of gameplay that can become frustrating when it ramps into large threats too quickly.
Maniacal Follower
Obsessive Technician
Moonwell
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Old: [7 mana]
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New: [6 mana]
The Black Blood
Black Blood's Body
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Old: [3 mana] 1/2.
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New: [2 mana] 2/2.
Dev Comment: On the buff side, we've seen some excitement around building decks with these cards, so we're giving them a small boost to help realize their potential.
Wild Card Changes
Lightspeed
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Old: Give a minion +1/+2 and Rush. Repeatable this turn.
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New: Echo. Give a minion +1/+2 and Rush.
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Dev Comment: We are updating Lightspeed to use Echo to prevent zero-cost interactions and abusive play patterns.
Astral Communion
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Old: [4 mana]
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New: [5 mana]
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Dev Comment: Astral Communion is receiving a light adjustment to slow down a ramp strategy that has grown more consistent over time, while still preserving its identity as a fun and iconic Druid deck.
Grand Magister Rommath
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Old: Battlecry: Recast each spell you've cast this game that didn't start in your deck.
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New: Battlecry: Recast each spell you've cast this game that didn't start in your deck. (Once per game)
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Dev Comment: Grand Magister Rommath is being limited to once per game to address a highly repetitive and frustrating play pattern that we do not want to be a defining part of the format.
Battlegrounds Updates
Dev Comment: This marks our final major balance patch of the season. We're happy with where the meta and the Timewarped Tavern have landed overall, so we took a lighter approach this time around.
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We've toned down Metal Dispenser and Silky Shimmermoth, which have been overperforming, while offering modest buffs to Dragons, Pirates, Murlocs, and Elementals to help keep things fresh.
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For Timewarped cards, our focus was on improving or removing underperformers so your shop offerings stay fun and interesting.
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We brought back the Money Match and Golganneth's Tempest Anomalies after hearing how much these fan favorites were missed.
With the next season just around the corner, we're excited to share more details with you soon. We'll see you in the Tavern!
Minion and Spell Updates
Minion and Spell Pool Changes
Metal Dispenser
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Old: 2/8. Avenge (3): Divine Shield. Magnetize a random Volumizer to this. Get a copy of it.
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New: 4/9. Avenge (4): Divine Shield. Magnetize a random Volumizer to this. Get a copy of it.
Mechagnome Interpreter
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Old: 2/3. Whenever you play or Magnetize a Mech, give it +2/+1.
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New: 3/1. Whenever you play or Magnetize a Mech, give it +3/+1.
Silky Shimmermoth
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Old: 3/8. Whenever this takes damage, your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle.
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New: 3/12. Whenever this takes damage, your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
Runed Progenitor
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Old: 2/8. Avenge (3): Your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle.
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New: 2/7. Avenge (3): Your Beetles have +3/+2 this game. Deathrattle: Summon a 2/2 Beetle.
Turquoise Skitterer
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Old: 4/4. Deathrattle: Your Beetles have +4/+4 this game. Summon a 2/2 Beetle.
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New: 5/5. Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
Tarecgosa
Twilight Watcher
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Old: [Tier 5] 3/7. Whenever a friendly Dragon attacks, give your Dragons +1/+3.
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New: [Tier 4] 3/5. Whenever a friendly Dragon attacks, give your Dragons +1/+2.
Wannabe Gargoyle
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Old: [Tier 4] 9/1.
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New: [Tier 3] 7/1.
Nomi, Kitchen Nightmare
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Old: 4/4. After you play an Elemental, give Elementals in the Tavern +2/+2 this game.
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New: 6/6. After you play an Elemental, give Elementals in the Tavern +3/+3 this game.
Underhanded Dealer
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Old: [Tier 3] 3/3. After you gain Gold, gain +1/+2.
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New: [Tier 4] 6/6. After you gain Gold, gain +2/+2.
Stellar Freebooter
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Old: [Tier 4] 8/4. Taunt. Deathrattle: Give a friendly minion Health equal to this minion's Attack.
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New: [Tier 3] 7/3. Taunt. Deathrattle: Give another friendly Pirate Health equal to this minion's Attack.
Goldgrubber
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Old: 3/2. At the end of your turn, gain +3/+2 for each friendly Golden minion.
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New: 3/3. At the end of your turn, gain +3/+3 for each friendly Golden minion.
Scourfin
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Old: 3/3. Deathrattle: Give a random minion in your hand +5/+5.
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New: 4/3. Deathrattle: Give a random minion in your hand +7/+7.
Dramaloc
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Old: 10/2. Deathrattle: Give 2 other friendly Murlocs the Attack of the highest-Attack minion in your hand.
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New: 8/3. Rally: Give 2 friendly Murlocs the stats of the highest-Attack minion in your hand (except Dramaloc).
Mrglin' Burglar
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Old: 8/6. After you play a Murloc, give a friendly minion and a minion in your hand +4/+4.
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New: 10/8. After you play a Murloc, give a friendly minion and a minion in your hand +5/+4.
Eternal Tycoon
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Old: [Tier 5] 2/9. Avenge (5): Summon an Eternal Knight. It attacks immediately.
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New: [Tier 4] 2/6. Avenge (5): Summon an Eternal Knight. It attacks immediately.
Hero Changes
Professor Putricide - Build-An-Undead
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Old: (4 Gold)
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New: (3 Gold)
Hero Armor Updates
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Alexstraszanow has 10 armor, and 8 in Duos.
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Buttonsnow has 16 armor, and 14 in Duos.
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Cariel Roamenow has 18 armor, and 16 in Duos.
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C'Thunnow has 20 armor, and 18 in Duos.
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Death Speaker Blackthornnow has 18 armor, and 16 in Duos.
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Jim Raynornow has 16 armor, and 14 in Duos.
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Kerrigan, Queen of Bladesnow has 14 armor, and 12 in Duos.
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Millhouse Manastormnow has 16 armor, and 14 in Duos.
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Professor Putricidenow has 12 armor, and 10 in Duos.
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Queen Azsharanow has 12 armor, and 10 in Duos.
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Ragnaros the Firelordnow has 18 armor, and 16 in Duos.
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Tess Greymanenow has 17 armor, and 15 in Duos.
Timewarp Changes
Timewarp Pool Changes
Removed:
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Timewarped Relaxer
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Timewarped Guard
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Timewarped Grease Bot
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Timewarped Karathress
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Timewarped Goldrinn
Timewarp Text and Stat Changes
Timewarped Lucky Egg
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Old: In two turns, Discover a Golden Tier 7 minion to transform into. (2 turns left!)
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New: In two turns, choose from three Golden Tier 7 minions to transform into. (2 turns left!)
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Dev Comment: This is a text-only change for clarity.
Timewarped Raider
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Old: Golden version: After you play a card from Tier 4 or above, give your Pirates +6/+4.
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New: Golden version: After you play a card from Tier 4 or above, give your Pirates +3/+2 twice.
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Dev Comment: Changed to match other Golden Pirates.
Timewarped Caretaker
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Old: Deathrattle: Summon four 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are).
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New: Deathrattle: Summon five 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are).
Timewarped Murcules
Timewarped Squallfin
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Old: After you play a Murloc, give minions in your hand and board +2/+1.
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New: After you play a Murloc, give minions in your hand and board +2/+2.
Timewarped Duskmaw
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Old: Avenge (1): Give your Dragons +4/+3.
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New: Avenge (1): Give your Dragons +6/+4.
Timewarped Bandit
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Old: At the start of your turn, discard a spell to play 3 Blood Gems on all your minions.
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New: At the start of your turn, discard a spell to play 4 Blood Gems on all your minions.
Timewarped Astrogill
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Old: While this is in your hand, after a different friendly Murloc gains stats, gain +2/+1.
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New: While this is in your hand, after a different friendly Murloc gains stats, gain +3/+2.
Timewarped Trumpeter
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Old: After you sell 4 Elementals, get a random Elemental. (4 left!)
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New: After you sell 5 Elementals, get a random Elemental. (5 left!)
Timewarp Cost Changes
Minor Timewarp
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Timewarped Leapfrogger: Chronum cost changed from 2 to 1.
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Timewarped Snow Elemental: Chronum cost changed from 2 to 1.
Major Timewarp
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Timewarped Whirl-O-Tron: Chronum cost changed from 1 to 2.
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Timewarped Twirler: Chronum cost changed from 1 to 2.
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Timewarped Overfiend: Chronum cost changed from 2 to 1.
Other Changes
Anomalies
These Anomalies have been returned to the Anomaly pool:
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Money Match
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Golganneth's Tempest
Bug Fixes & Game Improvements
Hearthstone
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You will now be allowed to play Health-cost cards that cost more than your remaining health if you have Arisen Onyxia active.
Battlegrounds
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Fixed a missing comma in Timewarped Painter's English text.
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Fixed a bug with Power of the Storm where it could offer Rune of Damnation while you were Tier 1.