Drawing on project experience across roguelikes, MMOs, and the Guilty Gear Strive Switch port, Lauren Maslen from Keywords Studios' Mighty Build and Test offers a practical view of what QA automation could look like by 2030.
Three themes stand out:
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There is no universal solution. Scripted automation, reinforcement learning, computer vision, and symbolic AI all have distinct strengths and limits.
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Testing is not the same as playing. Automation should generate reliable, actionable data rather than mimic player behaviour.
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Impact is already visible. Real-world projects show how automation can reduce costs, scale testing, and support timely delivery.
Watch Lauren's full session below for a grounded perspective on the tools, use cases, and challenges that will shape the future of QA.
Timestamps:
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00:00 - Introduction
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02:00 - A decade of TestBot Automated QA
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05:00 - Testing in 2030: the "Holy Grail" vision for QA
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07:00 - Perspectives: Technologist, Developer, QA Engineer
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08:10 - Automation Tech 101 (scripted automation, reinforcement learning, imitation learning, computer vision, LLMs, symbolic AI)
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13:00 - Choosing the right tools: black box, grey box, white box approaches
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15:00 - Costs, scaling, and looking ahead to 2030
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16:00 - Why "playing the game ≠ testing the game"
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17:00 - Real-world deployment examples (roguelike, MMORPG, cross-platform arcade)
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20:00 - Case study: The power of TestBot - An "impossible port" for Nintendo Switch
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24:30 - Results and community reaction
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26:00 - Lessons learned and how Mighty Build & Test supports teams globally
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28:00 - Closing