04/07/2025 | News release | Distributed by Public on 04/07/2025 11:48
SATURDAY, April 26
9:00 AM Registration opens
10:00 AM Welcome and Keynote Hartmut Koenitz, The Future of AI and Games: concerns, opportunities and thinking outside the box
11:30 AM Eleanor Mather On the Ethical Integration of Generative AI into Game Development Workflows
12:00 PM Nick Murphy Leveraging Open Source AI Tools for Game Asset Creation and Editing
12:30 PM Dylan Goldblatt The Signal in the Noise: AI, Games, and the Art of Denoising
1:00 PM Laila Jhane Code to Visuals (Art Performance)
1:30 PM LUNCH
2:30 PM Ryan Scheiding AI and Game Design Education
3:00 PM Fernando Aragon Curricula Evolution in Artificial Intelligence for Gaming
3:30 PM Bob Carter AI as a Voice Actor
4:30 PM Chris Burris & Alex Homeyer, Watson Hartsoe, Chris Esposo, Kevin Markley On-stage Demonstrations
5:00 PM Hands-On Demo
SUNDAY April 27
9:00 AM Registration opens
10:00 AM Welcome and Keynote Luke Dicken Practical Applications of AI in Game Development
11:00 AM
Game Art Workshop Anatoly Lubarsky Enhancing AI Models with Flux and LoRA: A Practical Guide to Character Variations
Game Narrative Workshop Ben Miller Writing Interactive Emotional Sequences with and against AI
Game Production Workshop Dov Jacobson Simple NPC (OpenAI API & Twine)
12:00 PM
Game Art Workshop Jeremiah Long Creating Complex Characters with Generative AI: From Concept to 3D Reality: Video Scenes
Game Narrative Workshop Jason David Cook Don't Shoot the Harbinger: Writing and Acting with AI
Game Production Workshop Kevin Markley Don't Shoot the Harbinger: Writing and Acting with AI
1:00 PM LUNCH
2:00 PM Kent Keirsey AI in the Game Art Pipeline
3:00 PM
Game Art Workshop Jeremiah Long Creating Complex Characters with Generative AI: From Concept to 3D Reality: Game-Ready 3D
Game Narrative Workshop Victoria Lagrange Building Worlds
Game Production Workshop Akram Taghavi-Burris & M.Dunn 3DNPC Digital Twin (Unity & Open Source)
4:00 PM Transformer to Transformed Wrap Up Session