09/28/2026 | Press release | Distributed by Public on 09/28/2026 09:40
“As an artist and father of a teen boy who loves sandbox spaces, like Minecraft and D&D, I am excited to explore the potential for video games to transform the white cube of Pearlstein Gallery,” said Pearlstein Gallery Director Mark Stockton. “For Escape->Control>Play, I envision creating the sound and interactivity of an arcade and in exploring how the aesthetics and nostalgia of video games can be platforms for subverting the norms of play.”
Visitors will be able to interact with video games and experiences divided into three thematic sections:
In , artists straddle the worlds of contemporary art and independent gaming, utilizing immersive storytelling, game play, sculpture and installation to critique our past and help imagine a different future.
Hsin-Chien Huang’s Bodyless, is a surreal virtual reality experience based on his memories from Taiwan’s martial law period in the 1970s.
Jeremy Couillard’s game Escape from Lavender Island is a third-person, open world exploration game inspired by anarchist anthropologist David Graeber’s critiques of capitalism and debt.
Lu Yang will be showing a game film, Great Adventure of Material World, and two arcade games exploring themes as diverse as genetics, cosmology, gender, and anime aesthetics.
.Compost Co-Op will present The Alembic Hotel, a first-person adventure arcade game and installation about information overload, radicalization and trying to find spirituality in the ruins of the internet.
In Queer Games >> Histories + Futures, Temple University Professor Adrienne Shaw, PhD collaborated with Drexel’s Ari Gass, PhD, assistant professor in the Antoinette Westphal College of Media Arts & Design, to present a display exploring the past, present, and future of LGBTQ+ representation and community building in video games, contextualizing the conversation within the larger political landscape of The United States.
The section features a vintage 1980s game, Caper in the Castro, as well as contemporary games featured in the Trans Game Zine.
Collaboration->Community highlights the spaces, both virtual and physical, that games create to bring people together, showcasing forms of collaboration that happen in the making, playing and internal metafiction of games.
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