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New Hero: Xal'atath
Xal'atath has arrived in the Nexus!
Base
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Shadow Mark [Q]
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Shoot a single Void Orb that deals 45 damage to enemies hit. Enemies hit by the center take an additional 90 damage.
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Enemy Heroes directly hit are Marked for 4 seconds.
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Marked Heroes are Revealed and draw the Dark Heart and Void Minions toward them.
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Void Step [W]
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Cast to teleport Xal'atath 3 times in a triangular pattern.
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Each time Xal'atath teleports, her Basic Attacks deal +25% damage while the ability is active.
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Reactivate to end Void Step early and remain at the current location.
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Dark Heart Ritual [E]
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Summon the Dark Heart, which pulses for 35 damage per second to nearby enemies for 8 seconds.
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The Dark Heart moves to Shadow Mark's impact location.
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The Dark Heart pursues Marked Heroes and detonates on impact, dealing 120 damage to nearby enemies and an additional 60 damage to the Marked target.
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Void Volley [Trait]
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Void Volley is charged by Xal'atath's Basic Attacks. Unleash a barrage of Void Orbs at a target location, each dealing 99 damage on impact.
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Quest: Hit enemy Heroes with Void Volley. Each Hero hit grants 1 stack and increases all Void damage by .1%. Xal'atath loses all stacks when killed
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Reward (30 Stacks): Increase Void Volley's range by 2. Upon death, Xal'atath now only loses 6 stacks, but cannot fall below her current milestone minimum
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Reward (55 Stacks): Void Volley requires 1 fewer Basic Attack to charge Void Volley.
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Mythic Reward (90 Stacks): Increase Void Attack and Ability damage by 50%. Void Volley projectiles Pierce all targets.
Talents
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Level 1
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Anchored Core
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Increase Dark Heart's area by 50% and duration by 50%.
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Dark Heart's damage bounces 2 times from the primary target to nearby enemies, dealing 18 damage.
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Cloak of Shadows
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Activating Void Step grants 50% Movement Speed and 25 Spell Armor for 2 seconds. This bonus refreshes each time Xal'atath teleports.
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Toxic Mark
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Increase Shadow Mark's duration by 1 second.
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Damage over time dealt to Marked Heroes is increased to 1% of their maximum Health. Marked enemies have -15 Armor while Marked.
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Level 4
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Dark Barrier
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Each time Dark Heart damages an enemy, Xal'atath gains a Shield equal to 2% of her maximum Health, up to 10%.
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Void Acolyte
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Completing Void Step fully charges Void Volley.
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The next Void Volley deals 50% increased damage and costs no Mana.
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Cold Feet
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Increase Shadow Mark's duration by 1 second.
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Marked enemies are Slowed by 25%.
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Level 7
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Void Summoner
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Activating Void Step summons a single Void Minion in its center. Void Minions are attracted to Shadow Marked Heroes.
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Void Minion Basic Attacks deal 95 damage per hit. Void Minions lose Health over 30 seconds.
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Void Adept
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Quest: Detonate the Dark Heart on Marked enemy Heroes to increase Shadow Mark's damage by 5 each time a target is hit, up to 100 additional damage.
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Silence of the Lamb
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Activating Void Step summons a seal of Void magic on the ground. When the seal completes, it deals 99 damage to enemies inside and Silences them for 2 seconds.
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Level 10
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Void Eruption [R]
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Channel a single powerful Void Orb that grows over time until reaching maximum size after 2 seconds. Recast to launch the Orb early.
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Enemies that come into contact with the Orb take up to 175 damage and are Blinded for 1 second.
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When the Orb reaches the end of its path, it detonates in a large explosion, dealing up to 700 damage.
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The Orb deals contact damage every 0.125 seconds.
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Void Convergence [R]
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After channeling for 2 seconds, summon a Void Portal that spawns up to 4 Void Minions to attack nearby enemies.
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Enemies near the Void Portal are Slowed by 25%.
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Void Minions are attracted to Shadow Marked Heroes.
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The Portal loses health over 20 seconds.
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Level 13
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Crushing Cascade
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Enemies hit by Void Volley are Slowed by 6% for 2 seconds per projectile, up to 50%.
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Dark Heart's Protection
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Casting Dark Heart Silences enemies inside its radius for 1 second.
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Xal'atath and allied Heroes gain 30 Spell Armor while inside Dark Heart's radius.
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Relentless Whispers
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While Void Step is active, Xal'atath's Basic Attack rate is increased by 200%.
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Level 16
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Pull of the Dark Heart
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Linked enemies are Slowed by 10% for each pulse, stacking up to 5 times and decaying over 2 seconds.
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Marked Resilience
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Basic Attacks against Marked Heroes grant a 480 point Shield that rapidly decays.
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Fractured Reality
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Increase Void Volley projectile damage by 25%.
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Void Volley projectiles leave a trail of fire along their path for 3 seconds, dealing 15 damage over time.
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The trail deals damage every 1 second.
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Level 20
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Harbinger's Consumption
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Xal'atath's Void Eruption splits into 3 orbiting Void Orbs.
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Cancelling the ability early causes the orbs to travel faster.
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Rift Invasion
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Void Convergence's Portal no longer loses health over time and can spawn and sustain up to 6 Void Minions.
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Dueling Orbs
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Gain 1 additional Shadow Mark charge.
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Unstable Core
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When the Dark Heart expires or detonates on a Marked Hero, it leaves behind a pool of void flames for 5 seconds.
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Enemies in the flames take 15 damage over time.
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The flames deal damage every 1 second.
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Paradox Loop
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After completing Void Step, Xal'atath immediately performs a second Void Step in the opposite direction. Added effects are triggered again.
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General
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Updated Homescreen and Startup Music.
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Map Updates
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Garden of Terror
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Shambler Health and damage now begin 25% below their previous values and gradually return to their previous values over the course of the match.
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Balance Update
Heroes
Abathur
Talents
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Level 13
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Bombard Strain
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Health decay reduction lowered from 50% to 40%.
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Level 16
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Survival Instincts
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Now provides 50% damage reduction against non-Heroes, instead of +100% Health.
Alexstrasza
Base
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Health increased from 1698 to 1780.
Talents
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Level 16
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Overprotective
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Shield reduced from 70% of healing to 50%.
Garrosh
Talents
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Level 1
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Unrivaled Strength
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Damage bonus reduced from 125% to 75%.
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Level 4
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In For The Kill
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Damage bonus increased from 70% to 100%.
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Level 7
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Oppressor
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Spell Power reduction decreased from 30% to 25%.
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Level 13
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Bloodcraze
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Heal duration increased from 3 seconds to 4 seconds. Total healing remains the same.
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Double Up
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Armor duration increased from 3 seconds to 5 seconds.
Mal'Ganis
Base
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Night Rush [E]
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Cast time reduced from 0.75 seconds to 0.625 seconds.
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Vampiric Touch [D]
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Healing based on damage against Heroes increased from 45% to 50%.
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Healing based on damage against non-Heroes increased from 10% to 15%.
Qhira
Base
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Blood Rage [W]
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Damage bonus per stack decreased from 0.25% to 0.2%.
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Blood Rage base damage per tick lowered from 8 to 7.
Talents
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Level 1
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Fatal Wounds
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Damage bonus against low Health targets increased from 50% to 70%.
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Level 13
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Pulsing Pain
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Damage increased from 135 to 150.
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Level 16
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Lingering Ailment
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Armor reduction decreased from -35 to -25.
Whitemane
Base
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Desperate Plea [Q]
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Base mana cost increased from 40 to 45. Mana scaling with each use is unchanged.
Talents
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Level 7
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Intercession
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Cooldown increased from 60 to 75 seconds.
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Level 16
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Radiance
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Healing increased from 175 to 190.
Yrel
Base
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Vindication [Q]
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Mana cost increased from 50 to 65.
Talents
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Level 13
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Aldor Peacekeeper
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Damage reduction increased from 40% to 50%.
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Damage reduction duration increased from 3 seconds to 4 seconds.
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Velen's Chosen
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Damage bonus per stack decreased from 10% to 8%.
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Level 20
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Seraphim
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Cooldown increased from 20 to 30 seconds.
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Bug Fixes
Malfurion
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Fixed an issue where Entangling Roots would not continuously root enemies within its area.
Xul
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Fixed an issue where Xul's skeletons were sometimes not dealing damage.
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